NOW HIRING!

Giant Enemy Crab is a Seattle-based development studio
currently working on the tactical FPS Due Process.


Email Jobs @ GiantEnemyCrab.net with the job position in the headline and your resume + portfolio (if applicable) to apply. 

LEAD ENGINEER

We're looking for a Lead Engineer to work on our upcoming tactical FPS Due Process. You’ll be responsible for managing an engineering team, designing new features and bringing Due Process to completion.

This position is onsite and will require you to be local to Seattle.

Primary Responsibilities:

  • Evaluate and extend existing gameplay architecture and features

  • Identify and address areas of technical risk

  • Manage, task, and mentor an existing team of 6 – 8 engineers

  • Coordinate with other departments and leadership

Requirements:

  • 8+ years’ experience building reliable gameplay features

  • One or more shipped games as a manager

  • Ability to quickly and independently learn an established code base

  • Strong engineering and debugging skills

  • Strong work ethic and ability to self-direct

Extras:

  • Firm grasp of optimization and efficiency in Unity

  • Experience building networked action games

  • Experience with graphics programming

  • Strong grasp of 3D math and spatial reasoning

Benefits:

  • Flexible working hours with good work-life balance

  • Tight-knit team with highly collaborative work environment

  • Influential role on a shipping title

  • Mentorship role within a young team


Animator

We're looking for an animator to work on our upcoming tactical FPS Due Process.

This position is onsite and will require you to be local to Seattle.

Primary Responsibilities:

  • Deliver high quality tactical animations

  • End-to-end capability to rig, skin, and animate a character

  • Evaluate and extend existing animation pipelines

  • Identify areas of technical risk and refactor when necessary

  • Work closely with and mentor/learn from other teammates

Requirements:

  • Deep interest in firearms.

  • Ability to ship high-quality 3rd person and 1st person animations.

  • Able to ship animations that bring to life the phrase "speed, surprise, violence of action."

  • One or more shipped games with Unity.

  • Strong grasp of debugging.

  • Strong work ethic.

Extras:

  • Genuine interest and respect for games like Escape from Tarkov, Ready or Not, Modern Warfare 2019, and tactical shooters.

  • Ability to quickly and independently lean an established animation pipeline.

Benefits:

  • Flexible working hours with good work-life balance

  • Tight-knit team with highly collaborative work environment

  • Influential role on a shipping title

SENIOR GENERALIST ENGINEER

We're looking for a Senior Generalist Engineer to work on our upcoming tactical FPS Due Process. You’ll be responsible for building new features and bringing Due Process to completion.

This position is onsite and will require you to be local to Seattle.

Primary Responsibilities:

  • Evaluate and extend existing gameplay architecture and features

  • Identify areas of technical risk and refactor when necessary

  • Provide live support for Due Process during all release phases

  • Work closely with and mentor other teammates

Requirements:

  • 5+ years’ experience building reliable gameplay features

  • One or more shipped games with Unity

  • Firm grasp of optimization and efficiency in Unity

  • Strong engineering and debugging skills

  • Strong work ethic and ability to self-direct

Extras:

  • Experience with graphics programming

  • Ability to quickly and independently learn an established code base

  • Experience building networked action games

  • Strong grasp of 3D math and spatial reasoning

  • Experience building and debugging shaders

  • Experience building functional and efficient UIs in Unity

Benefits:

  • Flexible working hours with good work-life balance

  • Tight-knit team with highly collaborative work environment

  • Influential role on a shipping title

  • Mentorship role within a young engineering team